#ifndef __SCENETESTPARTICULE_H__
#define __SCENETESTPARTICULE_H__

#pragma once

class COgreEngine;

class CSceneTestParticule : public CSceneBase
{
//Methods
public:
	CSceneTestParticule(COgreEngine &Creator, const String & Name, const int pos);
	virtual ~CSceneTestParticule(void);

	void Create(TCreatorEntities const &CreatorEntities, TCreatorNodes const &CreatorNodes, TCreatorLights const &CreatorLights, ENetConfig IsClient = e_NCNone, Vector3 &CameraStartPos = Vector3(200.0f, 150.0f, 200.0f));

	bool frameStarted(const FrameEvent& evt);

	void Detach(void);
	void Attach(void);

//Variables
public:
	ParticleSystem * m_ppFlare[5];
	ParticleSystem * m_pPluieTop;
	Bone * m_pRightHand[5];
};

#endif //__SCENETESTPARTICULE_H__
